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Locked Chest/Container

Posted: Sun Oct 08, 2017 10:34 pm
by Vukral
This may be more for Syriac than Belerik, but IDK. I'm trying to make a permanent chest(too heavy to pick up) that's locked. Only way to open it is to kill a specific mob with a key. I'll be using AE terminology, so B, this may or may not make some sense for you.

What flags do I need. i've made it a container. flagged: lootable, noremove, nolocate. Weighs 9999. Created a key, connected the key to it via key vnum. Now, on the key, there is an option for "Lock #". Do I just put the containers vnum in it to make it lock on reset?

Re: Locked Chest/Container

Posted: Sun Oct 08, 2017 10:52 pm
by Syriac
So weight isn't necessary, just make sure you don't add the "take" wear flag. No remove means once you wear an object you can't remove it, so not the flag you want. Lootable is not necessary either. The key is set in the container's properties if I recall correctly.

Re: Locked Chest/Container

Posted: Wed Oct 11, 2017 9:22 pm
by Vukral
On the key then, set the Lock # to the vnum of the container? Will it lock on its own on reset?

Re: Locked Chest/Container

Posted: Sat Nov 25, 2017 7:38 am
by Syriac
If the lock is set as closed/locked then it will reset that way.