Area Requirements

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Syriac
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Joined: Mon Sep 28, 2015 10:47 am
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Area Requirements

Postby Syriac » Mon Sep 28, 2015 11:21 am

All zones must "feel" like they belong in the Realm, meaning similar
formatting. No out there themes or names, all zones will be reviewed
prior to installation and some rewrites/tweaked may be requested or
may be done by the staff.
Home Town Requirements
* 75-100 rooms
* 25-35 unique mobs (may have multiple resets)
* 25-35 unique items (may have multiple resets)
* Must have appropriate guild for each class that the specific race
can select from.
* Must have shops, one must sell potions (recall potions)
* Cannot be several duplicate rooms
* Describe the room/object/mob - *do not ever say you* do not talk to the
player, describe things in detail.
General Zone Requirements (non-hometown)
* 75-150 rooms
* 25-50 unique mobs (may have multiple resets)
* 25-50 unique items (may have multiple resets)
* There can be -some- duplicate rooms, but they should not make up the
majority of rooms in a zone.
* Describe the room/object/mob - *do not ever say you* do not talk to the
player, describe things in detail.
* All ideas have to be submitted to Syriac first prior to writing.
Implementor, of course.

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