Locked Chest/Container

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Vukral
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Joined: Sun Aug 13, 2017 9:56 pm

Locked Chest/Container

Postby Vukral » Sun Oct 08, 2017 10:34 pm

This may be more for Syriac than Belerik, but IDK. I'm trying to make a permanent chest(too heavy to pick up) that's locked. Only way to open it is to kill a specific mob with a key. I'll be using AE terminology, so B, this may or may not make some sense for you.

What flags do I need. i've made it a container. flagged: lootable, noremove, nolocate. Weighs 9999. Created a key, connected the key to it via key vnum. Now, on the key, there is an option for "Lock #". Do I just put the containers vnum in it to make it lock on reset?
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Syriac
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Re: Locked Chest/Container

Postby Syriac » Sun Oct 08, 2017 10:52 pm

So weight isn't necessary, just make sure you don't add the "take" wear flag. No remove means once you wear an object you can't remove it, so not the flag you want. Lootable is not necessary either. The key is set in the container's properties if I recall correctly.
Implementor, of course.
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Vukral
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Re: Locked Chest/Container

Postby Vukral » Wed Oct 11, 2017 9:22 pm

On the key then, set the Lock # to the vnum of the container? Will it lock on its own on reset?

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